[Bug 28517] [r300g] loop unrolling fails (was: Savage 2 : characters are not rendered + another corruptions)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 25 08:09:00 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=28517

--- Comment #19 from Pavel Ondračka <drakkk at centrum.cz> 2010-08-25 08:09:00 PDT ---
(In reply to comment #17)
> (In reply to comment #13)
> > Created an attachment (id=37768)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=37768)
> > Screenshot of oversized character
> > 
> > I added a screenshot of the character, if that's helpful.
> > 
> > The slowdown mentioned in bug 29363 is also present in this game, but I guess
> > that might be secondary issue.
> 
> The performance decrease you are seeing is because the correct vertex shaders
> are being used now instead of dummy shaders.

OK this explains everything, except that at this point the vertex shaders are
not correct... do you need any more logs? However there is probably no rush to
fix this, since the game wont be playable anyway, unless the possible
optimization  speedup is really huge :-(

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