[Bug 32366] [r600g] SIGSEGV src/gallium/drivers/r600/r600_state.c:143
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 13 17:44:01 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=32366
--- Comment #1 from Vinson Lee <vlee at vmware.com> 2010-12-13 17:44:01 PST ---
fa86fc564aea4e40c89f6fc889e6a5bf817634b3 is the first bad commit
commit fa86fc564aea4e40c89f6fc889e6a5bf817634b3
Author: Jerome Glisse <jglisse at redhat.com>
Date: Fri Dec 3 20:47:02 2010 -0500
r600g: build fetch shader from vertex elements
Vertex elements change are less frequent than draw call, those to
avoid rebuilding fetch shader to often build the fetch shader along
vertex elements. This also allow to move vertex buffer setup out
of draw path and make update to it less frequent.
Shader update can still be improved to only update SPI regs (based
on some rasterizer state like flat shading or point sprite ...).
Signed-off-by: Jerome Glisse <jglisse at redhat.com>
:040000 040000 ebf22a869bb3385b6ee14acf5669ee4bdcd4f931
0fee279b293bd89ba4a56c2a925e252aafb02d86 M src
bisect run success
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