[Bug 28800] [r300c, r300g] Texture corruption with World of Warcraft

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 16 15:18:12 PST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=28800

Álmos <aaalmosss at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #41170|0                           |1
        is obsolete|                            |

--- Comment #22 from Álmos <aaalmosss at gmail.com> 2010-12-16 15:18:11 PST ---
Created an attachment (id=41192)
 View: https://bugs.freedesktop.org/attachment.cgi?id=41192
 Review: https://bugs.freedesktop.org/review?bug=28800&attachment=41192

r300g_multitexturing_v2.diff

Yes, your calculations are OK. The problem is the
if (&state->sampler_views[i]->base != views[i]) {}
part, which leaves some samplers untouched, and their cache regions get reused
sometimes.

My attached patch is IMHO significantly better than the previous one. It
completely fixes texturing in etqw, but there are occasional glitches in ut2004
and the water in googleearth is still bad. See the TODO and XXX comments in the
patch for more explanation.

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