[Bug 28800] [r300c, r300g] Texture corruption with World of Warcraft
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 16 15:18:12 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=28800
Álmos <aaalmosss at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #41170|0 |1
is obsolete| |
--- Comment #22 from Álmos <aaalmosss at gmail.com> 2010-12-16 15:18:11 PST ---
Created an attachment (id=41192)
View: https://bugs.freedesktop.org/attachment.cgi?id=41192
Review: https://bugs.freedesktop.org/review?bug=28800&attachment=41192
r300g_multitexturing_v2.diff
Yes, your calculations are OK. The problem is the
if (&state->sampler_views[i]->base != views[i]) {}
part, which leaves some samplers untouched, and their cache regions get reused
sometimes.
My attached patch is IMHO significantly better than the previous one. It
completely fixes texturing in etqw, but there are occasional glitches in ut2004
and the water in googleearth is still bad. See the TODO and XXX comments in the
patch for more explanation.
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