[Bug 30131] Command & Conquer 3 crashes with r300g

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 23 04:25:51 PST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #8 from Martin Stolpe <martinstolpe at gmail.com> 2010-12-23 04:25:51 PST ---
Hello Marek,

(In reply to comment #7)
> The game should not crash the X server.
It doesn't crash the X server. The game tries to start but it will crash right
before it is supposed to switch to the graphical full screen mode.

> indirect rendering, which might happen with 32-bit apps on x86_64 systems.
The system is a 32 bit system

> Indirect rendering is buggy, slow, contains only a subset of features r300g
> offers, and gets very little testing AFAIK. So please make sure the game uses
> direct rendering. I should mention that using a 32-bit system may help.
Where can I check what type of rendering I'm using. Should it be mentioned in
the Xorg.log? I'm not at the system right now so I can't look.

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