[Bug 28800] [r300c, r300g] Texture corruption with World of Warcraft
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 12 01:15:17 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=28800
--- Comment #7 from Chris Rankin <rankincj at googlemail.com> 2010-07-12 01:15:18 PDT ---
(In reply to comment #6)
> There is nothing I can do about a crash in WoW and not in the driver, though I
> believe WoW without S3TC has not been tested by Blizzard QA because there are
> no Windows drivers that do not advertise S3TC.
The WoWWiki documents WoW as *needing* S3TC textures:
http://www.wowwiki.com/BLP_files
The crash is almost certainly to do with WoW using one of the S3TC extensions
without checking whether the driver supports it first.
> I don't think there is an equivalent to force_s3tc_enable in Gallium,
Then I'll raise that as a separate bug, because WoW is going to need the S3TC
extensions to be advertised, and some people might not be able to use the
IP-encumbered libtxc_dxtn library.
> and I think the presence of libtxc_dxtn has nothing to do with the texture
> corruption issue.
I'm not so sure about that. The remaining texture corruption only happens in
certain *locations*. It has nothing to do with NPCs appearing on screen. More
interestingly, none of these locations is in "The Burning Crusade" expansion,
where DXT5 compression was apparently used for the first time. (See link
above.)
The final interesting observation was that when I uninstalled libtxc_dxtn and
tried playing WoW with r300g, the expected texture corruption was not present
for those few seconds before the game crashed. This is another reason why I am
interested in a force_s3tc_enable for Gallium: to see whether the corruption
reappears if I can avoid the crash. (Failing that, at least to eliminate a blob
of unmaintained code as the cause of the problem.)
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