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Sun Jul 18 04:31:08 PDT 2010
than hw can handle, but it seems to use only a small portion of the buffer.
I've changed the code so that it does not abort"
Since the game was working fine with this hardware in Windows (and my RV530 is
well above minimum requirements) I suspected this to be a Wine issue and I
asked at their forums, sadly with little response. Finally soreau at #radeon
said this in theory can be fixed in driver and advised to open a bug here.
This issue is not only affecting SoaSE, I also saw this message in wine d3d9
test run and when I was experimenting with other games like for example
Starcraft 2.
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