[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 23 07:31:49 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #16 from Sven Arvidsson <sa at whiz.se> 2010-11-23 07:31:49 PST ---
(In reply to comment #15)
> Can you try this again with the latest git master?
The problem remains (corrupt rendering with medium and high) but seems to be
slightly different now. I have uploaded new screenshots:
high:
http://www.flickr.com/photos/whizse/5201781578/
medium:
http://www.flickr.com/photos/whizse/5201187031/
all previous screenshots are here, for comparison:
http://www.flickr.com/photos/whizse/
I also noticed this error message:
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
Let me know if you need new debug dumps or screenshots with noopt.
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