[Bug 28860] [r300g] Yo Frankie - shaders not working: Too many instructions
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 24 16:03:22 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=28860
Marek Olšák <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #36 from Marek Olšák <maraeo at gmail.com> 2010-11-24 16:03:21 PST ---
(In reply to comment #34)
> (In reply to comment #33)
> > 1) I guess the reason the shadow is black is we don't implement
> > GL_ARB_shadow_ambient. With the driver which can render the shadow correctly,
> > try to set this environment variable:
> >
> > MESA_EXTENSION_OVERRIDE=-GL_ARB_shadow_ambient
> >
> > to temporarily disable GL_ARB_shadow_ambient, and see if the shadow becomes
> > black.
>
> The driver that renders correctly is the proprietary one, which doesn't use
> Mesa variables.
OK then, let's assume it's because GL_ARB_shadow_ambient is missing, therefore
it's not a bug, it's a feature.
> > 2) I know of the wireframe issue, it's been bugging me since ever. It can be
> > seen e.g. in ETQW on the water and in Nexuiz with GLSL enabled. I think it only
> > shows up on R500.
>
> I can also see it in the water in sauerbraten (although it is almost
> imperceptible there); You can count on me to debug/test that.
I'd like to have a separate bug for this issue, though it's not like I know how
to fix it.
Since there is no other reported misrendering related to this bug, I am closing
it.
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