[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 21 12:59:21 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=31013
--- Comment #8 from Tomasz Czapiewski <xeros at irc.pl> 2010-10-21 12:59:21 PDT ---
Game developers have just checked that the same shader works on Windows on the
same chipset as mine and are suggesting that it might be "off-by-one in
counting the indirections".
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