[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 21 14:43:54 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=31013
Tomasz Czapiewski <xeros at irc.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|INVALID |
--- Comment #10 from Tomasz Czapiewski <xeros at irc.pl> 2010-10-21 14:43:54 PDT ---
I'm reopening this bug report as suggested that my hardware supports 4
indirections but driver limits it to 3.
Btw, I've tried the modified shader with 3 indirections and then offset mapping
worked properly but it's just a temporary build for test and it won't be
included in official game source.
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