[Bug 31046] [r600g, tiling] visual errors and GPU resets

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 28 16:49:18 PDT 2010


--- Comment #4 from Tobias Jakobi <liquid.acid at gmx.net> 2010-10-28 16:49:17 PDT ---
OK, so I just found some time to retest the issues.

Again mesa, libdrm and xf86-video-ati are git master. I'm also using drm-next
(not drm-r-t) this time, since it looks like it's more up to date.

However with this config mipmapping seems to be broken in all configs. I have
mipmap render errors (which disappear in quake-engine based games when setting
gl_texturemode to either GL_NEAREST or GL_LINEAR) with r600 classic and
gallium, doesn't matter what I choose.

R600_FORCE_TILING introduced even more errors, so I switched it off again right
away. But the problems with mipmaps stay.

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