[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Oct 30 12:51:32 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=31013

Tomasz Czapiewski <xeros at irc.pl> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|                            |INVALID

--- Comment #17 from Tomasz Czapiewski <xeros at irc.pl> 2010-10-30 12:51:32 PDT ---
You were right, it was really too many indirections (game engine GLSL code has
changed but comment not) and current testing of last working fglrx for r300
cards on old Ubuntu 8.10 prove it - simmilar behaviour on fglrx and r300g. Some
time ago OffsetMapping could work on fglrx as it was using -1 indirections
compared to now. The simplified GLSL OffsetMapping code in game has been now
pushed to Xonotic git master and works again.

Sorry for mislead and yours occupied time trying to resolve a problem in bug
report which could not be fixed in driver.

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