[Bug 30048] New: [r300g] ColorCube: Too many instructions

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 6 10:32:35 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30048

           Summary: [r300g] ColorCube: Too many instructions
           Product: Mesa
           Version: git
          Platform: Other
               URL: http://www.colorcubestudio.com/
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: sa at whiz.se


Created an attachment (id=38482)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38482)
RADEON_DEBUG=fp log

The game ColorCube isn't working correctly when GLSL is used:

r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.

This is most likely the same, or similar too bug 28860, as they are both built
with the Blender Game Engine. 

Contrary to 28860 I don't get any "rejected CS" in this game. 

http://www.colorcubestudio.com/

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 99f3c9caa39fbe9dfa7561c919202395720e9472
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35

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