[Bug 30048] New: [r300g] ColorCube: Too many instructions
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 6 10:32:35 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30048
Summary: [r300g] ColorCube: Too many instructions
Product: Mesa
Version: git
Platform: Other
URL: http://www.colorcubestudio.com/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: sa at whiz.se
Created an attachment (id=38482)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38482)
RADEON_DEBUG=fp log
The game ColorCube isn't working correctly when GLSL is used:
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
This is most likely the same, or similar too bug 28860, as they are both built
with the Blender Game Engine.
Contrary to 28860 I don't get any "rejected CS" in this game.
http://www.colorcubestudio.com/
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 99f3c9caa39fbe9dfa7561c919202395720e9472
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35
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