[Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 10 11:51:10 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30122
--- Comment #3 from Thomas Jones <thomas.jones at utoronto.ca> 2010-09-10 11:51:09 PDT ---
Also noticed, much the same happens with r600 classic too.
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