[Bug 30167] New: Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 13 10:48:20 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30167

           Summary: Heroes of Newerth: Setting shader quality to medium
                    results in corrupt rendering
           Product: Mesa
           Version: git
          Platform: Other
               URL: http://www.heroesofnewerth.com/
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: sa at whiz.se


Created an attachment (id=38673)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38673)
Screenshot on medium setting

In the game Heroes of Newerth, turning the setting "Shader Quality" to medium
or high results in corrupt rendering of water.

This seems to be a regression from the glsl2 merge, but it seems fine on
llvmpipe, so I'm guessing the bug is specific to r300g.

I _think_ it's possible to reproduce this bug without buying the game, by only
registering and then either starting a practice game or running the tutorial.
If not, I'll see about getting some trial invites. 

The rest of the effects in the game seems to be working fine.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 6f839eb631511925505093be4d0509ac14f5675b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35.4

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