[Bug 30167] New: Heroes of Newerth: Setting shader quality to medium results in corrupt rendering
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 13 10:48:20 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30167
Summary: Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Product: Mesa
Version: git
Platform: Other
URL: http://www.heroesofnewerth.com/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: sa at whiz.se
Created an attachment (id=38673)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38673)
Screenshot on medium setting
In the game Heroes of Newerth, turning the setting "Shader Quality" to medium
or high results in corrupt rendering of water.
This seems to be a regression from the glsl2 merge, but it seems fine on
llvmpipe, so I'm guessing the bug is specific to r300g.
I _think_ it's possible to reproduce this bug without buying the game, by only
registering and then either starting a practice game or running the tutorial.
If not, I'll see about getting some trial invites.
The rest of the effects in the game seems to be working fine.
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 6f839eb631511925505093be4d0509ac14f5675b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35.4
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