[Bug 33792] [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 4 22:34:56 PDT 2011


Rubén Fernández <rubenf3000 at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #12 from Rubén Fernández <rubenf3000 at gmail.com> 2011-04-04 22:34:56 PDT ---
This bug is gone with the latest version of mesa git; it seems it was commit
df3d11f6cab5dd5b4ff3cb0f10c8fe3e5954a16d "FLT_TO_INT_FLOOR and FLT_TO_INT_RPI
are vector-only instructions on Evergreen" that did the trick.

Also, the commits:

  244a3bbf14ef4f739e7f3be298c8613a2667fce0 "Handle texture fetch instructions
with relative addressing",
  da5b4764b28a1efd2e9dbf0741247288da36f546 "Handle texture fetch instructions
with neg or abs on source register", and
  78037d95da06b81799e75410154c8141b0a30ec0 "Handle texture fetch instructions
with swizzle on source register",

fixed texture addressing problems in those same games (that went unnoticed due
to the geometry misrendering)

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