[Bug 35434] [RADEON:KMS:R600G] etqw: broken ground textures + sporadic junk being displayed

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 9 10:24:52 PDT 2011


--- Comment #5 from Brian Paterni <bpaterni at gmail.com> 2011-04-09 10:24:52 PDT ---
(In reply to comment #4)
> I must add that in my case the "artefact textures" (as [2] screenshot example
> from Brian) is different when modifying the etqw config files.
> etqw has a "useNormalCompression" parameters which can take "0", "1" or "2" :
> [flag] - Enables/Disables the creation of compressed DDS textures for normal
> maps.
>     0 - Prevents engine from creating compressed DDS textures for normal maps.
>     1 - Allows engine to create 256 color compressed DDS textures for normal
> maps.
>     2 - Allows engine to create rxgb compressed DDS textures for normal maps.
> The default is "2". The "1" flag have same behaviour ingame. But when settign
> to "0" the "artefact textures" are not grey, yellow or char but it's ingame
> textures artefact (I can see bushs or players artefacts for example).

I haven't necessarily played around with 'useNormalCompression' myself, however
I have some good news that the artifact textures seem to be fixed with current
git (git-ee67889). I'm not sure what commit exactly, but it appears to be fixed
as I was able to play an hour on slipgate without any artifacts appearing.
Though there are times where the game will freeze for a short time < 1 second
mostly and then continue. (Perhaps this is due to the alsa buffer overflow
recent id games seem to be experiencing?)

Ground textures still appear to be broken but other than that, quake wars is
quite playable I think.

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