[Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 23 04:48:10 PDT 2011


           Summary: water reflections misrendered in sauerbraten with
                    "shaders=high" setting
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: stefano.teso at gmail.com

Water in sauerbraten misrenders (it's painted black) when enabling both (a)
water reflections, and (b) 'high quality' shaders. Lowering the shader setting
or disabling shaders altogether solves the problem.

I'm running debian amd64 unstable, with custom kernel 2.6.39-rc4+ (git
91e8549), on a:

01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Robson CE [AMD
Radeon HD 6300 Series] [1002:68e4]

Mesa is from git as well, here's what glxinfo has to say about it:

OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CEDAR
OpenGL version string: 2.1 Mesa 7.11-devel (git-a22aba4)
OpenGL shading language version string: 1.20

Screenshots to follow.

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