[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Apr 24 05:21:00 PDT 2011


--- Comment #35 from Sven Arvidsson <sa at whiz.se> 2011-04-24 05:21:00 PDT ---
(In reply to comment #34)
> That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32.

Actually, forget that. I should learn to do a git pull before commenting on
bugs. It looks like a fix was commited:

commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1
Author: Eric Anholt <eric at anholt.net>
Date:   Wed Apr 20 16:49:19 2011 -0700

    mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.

    Fixes a bug in Trine where fragment.color would write
    FRAG_RESULT_COLOR (which is interpreted by drivers as being the "write
    this to all color buffers" option) instead of FRAG_RESULT_DATA0 (just
    the first target).

    Fixes piglit ATI_draw_buffers/arbfp-no-index.

The game renders fine, so I guess this bug report can be closed now.

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