[Bug 34495] Selecting objects in Blender 2.56 slow with gallium r600 driver

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 2 04:40:28 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=34495

--- Comment #52 from Lars G <terraformers at gmail.com> 2011-08-02 04:40:28 PDT ---
(In reply to comment #51)
> Created an attachment (id=49807)
 View: https://bugs.freedesktop.org/attachment.cgi?id=49807
 Review: https://bugs.freedesktop.org/review?bug=34495&attachment=49807

> Implement HW accelerated GL_SELECT
> Can someone please test this patch?

Thanks Micael!

Testing now and found one issue.
I can recreate it by doing the following steps:

Apply an subdiv modifier set to 6 to the default cube.
With wire displayed, all shading modes (matcap/textured/solid) are fast when
selecting the object in object-mode.
But once "apply" is clicked in the subdiv modifier the matcap and textured
shading modes are slowing down selection, only solid shading mode is still
fast.

This is with mesa git 2011-07-30 and recent soc blender from
http://builder.blender.org/download/


Hope this helps!

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