[Bug 39940] New: OilRush shader water artefacts after GLSL-To-TGSI commit

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 12:42:57 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=39940

           Summary: OilRush shader water artefacts after GLSL-To-TGSI
                    commit
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: stalkerg at gmail.com


Created an attachment (id=50037)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50037)
Bug water, after GLSL-To-TGSI

After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.

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