[Bug 36934] screen corruption after running a game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 9 03:34:33 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=36934

--- Comment #7 from Michel Dänzer <michel at daenzer.net> 2011-08-09 03:34:33 PDT ---
(In reply to comment #6)
> I observed that this corruption is often accompanied by these messages on the
> console from which I start a game:

What exactly does 'often' mean? If it's not always, it probably can't (fully)
explain the problem...

> radeon: mmap failed, errno: 1
> Mesa: User error: GL_OUT_OF_MEMORY in glTexImage

Looks like this app ran out of memory. (errno: 1 means EPERM, not sure how that
can happen...)


> A possibly unrelated question: what happens if the scene to be rendered needs
> more than VRAM+GART amount of data?

It's up to the userspace drivers to split it up into smaller chunks that can
fit.


A couple of random things to try would be radeon.agpmode=4 and =-1, disabling
tiling, ... Trying a newer kernel and possibly r300g driver probably wouldn't
hurt either.

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