[Bug 36939] multitexturing is messed up in quake wars (regression)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 13 10:33:34 PDT 2011


almos <aaalmosss at gmail.com> changed:

           What    |Removed                     |Added
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |

--- Comment #12 from almos <aaalmosss at gmail.com> 2011-08-13 10:33:30 PDT ---
Now this problem appeared again. With medium shader detail all human
deployables and the strogg AVT loose detail textures and lightmaps as
approached. With high shader detail the wheels of some vehicles do this as

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