[Bug 36939] multitexturing is messed up in quake wars (regression)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Aug 13 10:33:34 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=36939
almos <aaalmosss at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #12 from almos <aaalmosss at gmail.com> 2011-08-13 10:33:30 PDT ---
Now this problem appeared again. With medium shader detail all human
deployables and the strogg AVT loose detail textures and lightmaps as
approached. With high shader detail the wheels of some vehicles do this as
well.
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