[Bug 43698] On PPC, OpenGL programs use incorrect texture colors.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Dec 16 10:58:16 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=43698
--- Comment #9 from GhostlyDeath <ghostlydeath at gmail.com> 2011-12-16 10:58:16 PST ---
Hello, I tested the patch and most of the colors are correct now. However I
spotted some rendering problems. Here's the summary of what I found.
Neverball: Everything looks correct now, all the colors are good and nothing
seems wrong.
Adanaxisgpl: Everything renders correctly even with compiled shaders.
Openarena: Most of the colors are correct, HOWEVER there are serious rendering
problems now. Most polygons just go *poof* and re-appear and just flicker like
crazy. This varies the FPS by alot since some polygons in front of other
polygons disappear causing everything behind it to render also. Color wise,
textures are the correct colors and such. **Smoke, colored UI text, railguns,
and my own character don't render colors correctly. The title screen rendered
very badly and had about 1 frame every 5-7 seconds.
PrBoom: Colors are correct but it suffers from disappearing polygons that
OpenArena suffers from.
Some misc OpenGL SuperBible 4th edition tests:
* C08/toon: Renders correctly
* C08/tunnel: Renders correctly
* C11/sphereworld: Renders correctly
* C11/thunderbird: Renders correctly
* C11/thundergl: Renders correctly (VBOs are not complete garbled messes
anymore)
* C17/bumpmap: The bumpmap renders correctly now
* C18/fbodrawbuffers: Renders colors correctly
I'm going to check it out again with the as of current latest git and see if
the problems are still around (they may have been fixed already).
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