[Bug 43964] Rendering is distorded in Penumbra Overture game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 20 10:40:59 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=43964

--- Comment #3 from Ian Romanick <idr at freedesktop.org> 2011-12-20 10:40:59 PST ---
(In reply to comment #0)

> CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1'
>  CG ERROR : "The compile returned an error."
>  -----------------------------------
> core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not
> support "for" statements and "for" could not be unrolled.
>  -----------------------------------
> CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
> ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'

I don't think this error has anything to do with Mesa or the r600 driver.  This
error message comes from the Cg compiler.  It's saying that the shader is
trying to do something that the Cg compiler can't handle on this driver.  Cg is
the shading language from NVIDIA, and it's compiler is completely external to
the driver.  The game is trying to do something that the driver can't do.

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