[Bug 44330] New: [i915g, bisected] Grass in Stellarium is not rendered correctly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Dec 30 13:08:37 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=44330
Bug #: 44330
Summary: [i915g, bisected] Grass in Stellarium is not rendered
correctly
Classification: Unclassified
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/Gallium/i915g
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: pavel.ondracka at email.cz
Created attachment 54986
--> https://bugs.freedesktop.org/attachment.cgi?id=54986
screenshot
Grass in stellarium is supposed to change brightness according to the time of
day. Some part of it is working however circle in the middle is bright all the
time.
b50d250e02457f367c195ee1808b061e0dfe2d00 is the first bad commit
commit b50d250e02457f367c195ee1808b061e0dfe2d00
Author: Stéphane Marchesin <marcheu at chromium.org>
Date: Thu Dec 22 18:17:54 2011 -0800
i915g: Only apply the optimization to output vars.
This is a bit overkill, but otherwise we need to rename subsequent uses,
which is a future TODO.
Reported by CME.
Stellarium 0.11.1
Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)
OpenGL renderer string: Gallium 0.4 on i915 (chipset: 945G)
OpenGL version string: 2.0 Mesa 7.12-devel (git-141d961)
OpenGL shading language version string: 1.20
Kernel: 3.1.6-1.fc16.i686
Libdrm: 2.4.27-2.fc16
X.Org X Server 1.11.3
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