[Bug 33792] [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Feb 6 13:22:21 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=33792
--- Comment #8 from Rubén Fernández <rubenf3000 at gmail.com> 2011-02-06 13:22:21 PST ---
(In reply to comment #7)
> This may be similar to bug 31667, does
> https://bugs.freedesktop.org/attachment.cgi?id=42992 make it any better?
Your patch makes the errors go away in three of the five games I tested for the
error: Call of Cthulhu, Sam & Max, and Back to the Future.
Portal seems to be unaffected, and Tales of Monkey Island continues to
transform the vertices incorrectly, yet in a different way than before; I'll
attach a new screenshot and log for the latter.
So yes, I agree this is, at least in part, the same bug as 31667.
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