[PATCH] drm: psuedocolor support for ARGB modes
Rob Clark
rob at ti.com
Tue Feb 15 18:45:51 PST 2011
If there is an alpha channel, need to mask in 1's in the alpha channel
to prevent the fb from being completely transparent.
Signed-off-by: Rob Clark <rob at ti.com>
---
drivers/gpu/drm/drm_fb_helper.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 7196620..9190011 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -526,6 +526,11 @@ static int setcolreg(struct drm_crtc *crtc, u16 red, u16 green,
value = (red << info->var.red.offset) |
(green << info->var.green.offset) |
(blue << info->var.blue.offset);
+ if (info->var.transp.length > 0) {
+ u32 mask = (1 << info->var.transp.length) - 1;
+ mask <<= info->var.transp.offset;
+ value |= mask;
+ }
palette[regno] = value;
return 0;
}
--
1.7.1
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