[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Feb 23 05:42:53 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #22 from Sven Arvidsson <sa at whiz.se> 2011-02-23 05:42:54 PST ---
(In reply to comment #21)
> I don't think so. We can't fix the error, we can only suppress printing it. If
> there is any issue unrelated to the error, let's keep this report open (is
> there any?), otherwise I'd close it.
There's still a problem with rendering issues when shader quality is set to
anything higher than "Low". I was just wondering if this is related to the
hardware limitation (the "FS input generic 17 unassigned" warning) rather than
bug?
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