[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 23 06:34:31 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #23 from Marek Olšák <maraeo at gmail.com> 2011-02-23 06:34:31 PST ---
It could be. That FS input may contain random values because it's
uninitialized, potentially leading to pixels being influenced by it, resulting
in sort of random corruption. It depends on the shader and how much the input
contributes to the final pixel color.

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