[Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 28 18:27:17 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=25871
--- Comment #3 from Alex Deucher <agd5f at yahoo.com> 2011-02-28 18:27:18 PST ---
For point sampled textures, SQ_TEX_SAMPLER_WORD2_0.MC_COORD_TRUNCATE needs to
be set to 1. The default behavior for texture addressing is to round unless
that bit is set.
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