[Bug 32455] Crash with mame using OpenGL with newest Gallium on Radeon 4350

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 3 09:59:54 PST 2011


--- Comment #13 from Chris <bitbytebit at gmail.com> 2011-01-03 09:59:54 PST ---
I can confirm the game runs but doesn't output any video now, unless using
-no_vbo which avoids the VBO use.  

Does this possibly mean that mame is causing the NULL vbo buffer as the first
one each time, and somehow that works fine on Mesa classic while with Gallium
it is having these issues?  I'm looking at the Mame VBO code and not too
familiar with OpenGL/SDL programming, but am posting the opengl code from Mame
so it might help show what is going on from the application.

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