[Bug 31830] [bisected] broken shadows in Unigine Sanctuary and Lightsmark

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 26 09:05:17 PST 2011


--- Comment #9 from Tom Stellard <tstellar at gmail.com> 2011-01-26 09:05:17 PST ---
(In reply to comment #8)
> Created an attachment (id=42516)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=42516)
> screenshot of the problem
> Hi, this patch doesn't help neither. I tested it alone and also with the first
> patch. Concerning how the penumbra shadows should look, you don't get the right
> behavior with RADEON_DEBUG=noopt? I've attached screenshot comparing bad and
> good shadows. Don't know how to help you more, I still have the debug patches
> you've sent me when we were debugging sanctuary before the "enable rename_reg"
> patch was committed, maybe I could use them again to identify the failing
> shader?

That's OK, I already know which shader is failing.

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