[Bug 31830] [bisected] broken shadows in Unigine Sanctuary and Lightsmark
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 28 00:20:29 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=31830
--- Comment #13 from Tom Stellard <tstellar at gmail.com> 2011-01-28 00:20:29 PST ---
I'm pretty sure this is a bug in the scheduler. I'm attaching screenshots
comparing running with this patch:
https://bugs.freedesktop.org/attachment.cgi?id=42514 to running with
RADEON_DEBUG=noopt. The screenshots look very similar, but I think the shadow
with RADEON_DEBUG=noopt is darker.
As for performance difference between RADEON_DEBUG=noopt and with
optimizations. I think we are seeing this because Lightsmark compiles new
shaders while running the benchmark and the longer compile time for optimized
shaders is lowering the FPS.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the dri-devel
mailing list