[Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 31 21:35:40 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=33792

           Summary: [r600g] Evergreen vertex shaders transform vertices
                    incorrectly in wine programs
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: rubenf3000 at gmail.com


All the wine applications and games using vertex shaders that I've tried in
evergreen position the vertices incorrectly.

All of them render correctly using llvmpipe and an r300g card/driver.

Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.37, libdrm 2.4.23
Latest Mesa git

Games tested:
Call of Cthulhu: Dark Corners of the Earth
Portal
Sam & Max Season One
Tales of Monkey Island
Back to the Future: The Game

I'll post logs and screenshots for Tales of Monkey Island

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