[Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 31 21:35:40 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=33792
Summary: [r600g] Evergreen vertex shaders transform vertices
incorrectly in wine programs
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: rubenf3000 at gmail.com
All the wine applications and games using vertex shaders that I've tried in
evergreen position the vertices incorrectly.
All of them render correctly using llvmpipe and an r300g card/driver.
Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.37, libdrm 2.4.23
Latest Mesa git
Games tested:
Call of Cthulhu: Dark Corners of the Earth
Portal
Sam & Max Season One
Tales of Monkey Island
Back to the Future: The Game
I'll post logs and screenshots for Tales of Monkey Island
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