[Bug 33792] [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs
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bugzilla-daemon at freedesktop.org
Mon Jan 31 21:43:57 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=33792
--- Comment #5 from Rubén Fernández <rubenf3000 at gmail.com> 2011-01-31 21:43:57 PST ---
Created an attachment (id=42792)
--> (https://bugs.freedesktop.org/attachment.cgi?id=42792)
Screenshot with Tom Stellard's branch of r600g
Using Tom Stellard's branch (in the hopes it produces more useful debugging
output):
git://anongit.freedesktop.org/~tstellar/mesa
we get a screenshot that renders correctly the inanimate objects, but the
characters are not rendered at all
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