[Bug 33792] [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 31 21:43:57 PST 2011


--- Comment #5 from Rubén Fernández <rubenf3000 at gmail.com> 2011-01-31 21:43:57 PST ---
Created an attachment (id=42792)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=42792)
Screenshot with Tom Stellard's branch of r600g

Using Tom Stellard's branch (in the hopes it produces more useful debugging


we get a screenshot that renders correctly the inanimate objects, but the
characters are not rendered at all

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