[Bug 38941] New: Wrong render in Blender with clipping border active in edit mode

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 4 02:56:57 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=38941

           Summary: Wrong render in Blender with clipping border active in
                    edit mode
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: kam1kaz3 at gmail.com


Created an attachment (id=48737)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=48737)
wrong render

When we enable the clipping border (Alt+B) in Blender and enter edit mode, the
vertex handles (small quads) are misplaced and huge. This is better seen after
rotating the camera.

LIBGL_ALWAYS_SOFTWARE=1 works fine.

Correct rendering:
http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border

Wrong rendering: See attached screenshot.

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