[Bug 38941] New: Wrong render in Blender with clipping border active in edit mode
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 4 02:56:57 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=38941
Summary: Wrong render in Blender with clipping border active in
edit mode
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: kam1kaz3 at gmail.com
Created an attachment (id=48737)
--> (https://bugs.freedesktop.org/attachment.cgi?id=48737)
wrong render
When we enable the clipping border (Alt+B) in Blender and enter edit mode, the
vertex handles (small quads) are misplaced and huge. This is better seen after
rotating the camera.
LIBGL_ALWAYS_SOFTWARE=1 works fine.
Correct rendering:
http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border
Wrong rendering: See attached screenshot.
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