[Bug 39193] New: glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 13 07:41:28 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=39193
Summary: glCheckFramebufferStatusEXT segfaults in Gallium when
checking status on a framebuffer bound to a texture
that's bound to a pixmap
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: simon.farnsworth at onelan.co.uk
Created an attachment (id=49039)
--> (https://bugs.freedesktop.org/attachment.cgi?id=49039)
Test program demonstrating the crash
In our OpenGL compositor, we double-buffer some windows by using
GL_EXT_framebuffer_object and glTexCopyImage to copy the window backing pixmap
to a new texture.
This crashes on r600g (but not Intel DRI) drivers, in Gallium's implementation
of glCheckFramebufferStatusEXT due to a NULL deference.
I've attached a program that demonstrates the crash, using a scratch pixmap
created by the program instead of a window backing store pixmap created by
XComposite. It's built with:
gcc -O2 -ggdb -Wall -Werror -o framebuffertexturetest framebuffertexturetest.c
-lX11 -lGL -lGLEW -lGLU
When I run this against git versions of Mesa, I get the following backtrace
(via gdb):
(gdb) t a a bt full
Thread 1 (Thread 0xb7a1e6d0 (LWP 971)):
#0 0xb771a9b4 in st_validate_attachment (ctx=0x8162248, screen=0x8063968,
att=0x81aabd8, bindings=2) at state_tracker/st_cb_fbo.c:472
stObj = 0x81aa4b8
format = <optimized out>
texFormat = <optimized out>
#1 0xb771ab6a in st_validate_framebuffer (ctx=0x8162248, fb=0x81aa9f8) at
state_tracker/st_cb_fbo.c:570
att = 0x81aabd8
format = <optimized out>
screen = 0x8063968
depth = 0x81aab68
stencil = 0x81aab84
i = <optimized out>
first_format = <optimized out>
mixed_formats = 1 '\001'
#2 0xb76be381 in _mesa_test_framebuffer_completeness (ctx=0x8162248,
fb=0x81aa9f8) at main/fbobject.c:866
numImages = <optimized out>
intFormat = <optimized out>
minWidth = <optimized out>
minHeight = <optimized out>
maxWidth = <optimized out>
maxHeight = <optimized out>
numSamples = <optimized out>
i = <optimized out>
j = <optimized out>
__PRETTY_FUNCTION__ = "_mesa_test_framebuffer_completeness"
#3 0xb76bff48 in _mesa_CheckFramebufferStatusEXT (target=36160) at
main/fbobject.c:1850
buffer = 0x81aa9f8
ctx = 0x8162248
#4 0xb7e6d6e8 in glCheckFramebufferStatusEXT (target=36160) at
../../../src/mapi/glapi/glapitemp.h:5728
No locals.
#5 0x08049a2f in render_to_texture (target_texture=1) at
framebuffertexturetest.c:151
framebuffer = 1
value = <optimized out>
pixmapAttribs = {8406, 8412, 8405, 8410, 0}
glx_pixmap = 2097159
gc = <optimized out>
attrib = {x = 0, y = 0, width = 1920, height = 1200, border_width = 0,
depth = 24, visual = 0x8056ab8, root = 343, class = 1, bit_gravity = 0,
win_gravity = 1, backing_store = 0, backing_planes = 4294967295, backing_pixel
= 0,
save_under = 0, colormap = 2097153, map_installed = 0, map_state = 2,
all_event_masks = 0, your_event_mask = 0, do_not_propagate_mask = 0,
override_redirect = 0, screen = 0x80566c8}
visualid = 273
fbconfigs = 0x81a74f0
nfbconfigs = 144
status = <optimized out>
bound_texture = 4
i = <optimized out>
pixmap = 2097157
visinfo = <optimized out>
#6 main (argc=1, argv=0xbffff6e4) at framebuffertexturetest.c:344
last_frame_time = <optimized out>
start_time = <optimized out>
ust = 577789755707940852
msc = <optimized out>
draw_texture = 1
My X stack is using the following components from git; everything else is from
Fedora 15, apart from the kernel, which is airlied's drm-fixes:
dri2proto: commit 7fd18b15646a62bd82a4eb0eca60a34c1731813d
drm: commit 8d055890d90c3d92647e3d8b98d32630ef87c2c8
glproto: commit 6d7e398150dde1c15b7f62f485cb33bad8f4d5c6
libpciaccess: commit f9159b97834ba4b4e42a07953a33866e7ac90dbd
mesa: commit 5fe5d236c26b3b2428bc7395304e40cf21d3d3e1
pixman: commit e814b50877bf313619fbf777dcab98d39874f8a4
randrproto: commit b5c977ad70b845c278ef52c004d9e5fc3ec97cbf
xf86-input-evdev: commit 5069e053354ad6adfcbb08c962bff93b607dec3d
xf86-video-ati: commit e8d0d437957b15252dfad775796a3949ed50dbcf
xorg-font-util: commit 9f807dfb4e7bea7128b7538e41de78bb5994ca80
xorg-macros: commit 08dd5d30c137abe43d5b1673edc39eb569881d66
xproto: commit 06ebd5b88bee8c54222bde3178dc773776036802
xserver: commit 73c05be80a1d682ff623e66f47e87403d94caef5
I'm going to start digging, see if I can work out where my texture goes
missing, but all advice would be gratefully received; my goal is to keep the
pixmap GPU-side if possible, while copying its contents to a separate texture.
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