[Intel-gfx] [PATCH 01/10] intel: shared header for shader debugging

Ben Widawsky ben at bwidawsk.net
Wed Jul 27 08:08:08 PDT 2011


On Thu, Jul 21, 2011 at 11:22:12PM +0200, Julien Cristau wrote:
> On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:
> 
> > On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > > 
> > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > > 
> > > Not sure what this is used for, but does it really need to be in /tmp?
> > 
> > It is the shared socket between a debug client (ie. Mesa) and the 
> > debugger. I don't care where it goes, do you have any recommendations?
> > 
> Somewhere under $HOME is probably better than a predictable file name in
> /tmp.

$HOME is not great because it requires a little hackery to accomplish.
The debugger will be running as root, and so if we put it in root's
$HOME, mesa may not be able to reach it.

> 
> Cheers,
> Julien

Ben


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