[Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 15 02:04:41 PDT 2011


--- Comment #4 from Pierre-Eric Pelloux-Prayer <pelloux at gmail.com> 2011-06-15 02:04:40 PDT ---
Created an attachment (id=47987)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=47987)
r600c incorrect rendering

Tested with HD4850 + mesa from git :
  * r600g rendering is correct
  * r600c rendering is still wrong (see attached image)

Could you confirm it is fixed for you as well with r600g ?

If it's the case, maybe this bug should be assigned to r600c ?

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