[Bug 35434] [RADEON:KMS:R600G] etqw: broken ground textures
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 16 04:46:38 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=35434
--- Comment #18 from Andy Furniss <lists at andyfurniss.entadsl.com> 2011-06-16 04:46:36 PDT ---
(In reply to comment #16)
> (In reply to comment #15)
> > Created an attachment (id=48019)
View: https://bugs.freedesktop.org/attachment.cgi?id=48019
Review: https://bugs.freedesktop.org/review?bug=35434&attachment=48019
> > patch
> >
> > Does this patch help?
>
> It does, broken ground textures do seem to be rendering correctly now for me!
> :)
+1 working for me also - thanks Vadim.
>
> Although, it looks like some more problems have popped up since I last tested
> quake wars:
>
> 1) screen artifacts (image [2] originally cited in this bug) apparently have
> not been fixed within r600g/mesa as I had assumed. I only managed to work
> around the issue by setting r_useIndexBuffers=1 (game variable). Artifacts are
> still present when r_useIndexBuffers=0 (which is default)
r_useIndexBuffers=0 has always been problematic for me.
I don't think it's default for everyone - on my two current boxes it's 1 and I
haven't changed it.
IIRC from long ago before r500 had accel, using fglrx if the game ever got
started in compiz (with LIBGL_ALWAYS_INDIRECT=1) then it would set it to 0
which would stick and break rendering even when running with no compiz/direct.
>
> 2) water in-game is no longer rendered correctly, now only black blobs appear
> where water should be.
>
> 3) Some game scenery is not being rendered (some trees in refinery is all I've
> noticed so far)
Fixed in master now.
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