[Bug 38547] r600g fails shader, tries to run with failed shader, freezes.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 22 09:23:14 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=38547
--- Comment #3 from Jerome Glisse <glisse at freedesktop.org> 2011-06-22 09:23:14 PDT ---
Do you have the original glsl shader ? (env var MESA_GLSL="dump" should dump
it)
This shader is awfully big, issue is that it use more temporary than hw has, i
am guessing we never check for this. A proper compiler might be able to cut
down the number of temporary as there is a lot of scalar operation (only one
component of a vector use).
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