[Bug 38581] New: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 22 17:44:56 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=38581

           Summary: [RADEON:KMS:R600G] wine, counter strike source crashes
                    during gameplay
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: bpaterni at gmail.com


since bug 35051 no longer seems to be a problem for me, I've been able to play
the game somewhat. Now the problem is that the game always crashes during a
firefight. I'm not sure what exactly triggers the crash, but for me this bug is
always reproducible on the first engagement with the enemy (terrorists/counter
terrorists)

Attached should be a complete wine log of the crash. I believe the problematic
portion is up near the middle where a few shaders fail validation:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89:
fixme:d3d_shader:print_glsl_info_log     error: shader uses too many varying
components (36 > 32)

Hardware is rv770 (HD 4850) being run on mesa (git)

Let me know if I can provide more info.

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