[Bug 38581] New: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 22 17:44:56 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=38581
Summary: [RADEON:KMS:R600G] wine, counter strike source crashes
during gameplay
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: bpaterni at gmail.com
since bug 35051 no longer seems to be a problem for me, I've been able to play
the game somewhat. Now the problem is that the game always crashes during a
firefight. I'm not sure what exactly triggers the crash, but for me this bug is
always reproducible on the first engagement with the enemy (terrorists/counter
terrorists)
Attached should be a complete wine log of the crash. I believe the problematic
portion is up near the middle where a few shaders fail validation:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89:
fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying
components (36 > 32)
Hardware is rv770 (HD 4850) being run on mesa (git)
Let me know if I can provide more info.
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