[Bug 36939] New: multitexturing is messed up in quake wars (regression)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat May 7 09:42:28 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=36939

           Summary: multitexturing is messed up in quake wars (regression)
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: aaalmosss at gmail.com


With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.

This message is written to the console a couple of times:
Not a native swizzle: 00000e08

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