[Bug 37142] Too much vertex buffers uploads
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 12 12:55:38 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=37142
--- Comment #2 from Marek Olšák <maraeo at gmail.com> 2011-05-12 12:55:38 PDT ---
(In reply to comment #0)
> What do you think ?
You can't optimize the uploads because the sizes of all buffers are not known
when glLockArraysEXT is called. The only things you've got are pointers to the
buffers.
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