[Bug 42435] Suspected loss of varyings between shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 1 17:53:45 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #7 from Alexander Sabourenkov <screwdriver at lxnt.info> 2011-11-01 17:53:45 PDT ---
Further reducing shaders I got to this point:
#version 120
#line 2 0
varying float idx;
void main() {
vec2 posn2 = posz*posn;
idx = 0.625;
gl_Position = gl_ModelViewProjectionMatrix*vec4(128, 128, 0.0, 1.0);
gl_PointSize = 128;
}
#version 120
#line 2 0
varying float idx;
void main() {
gl_FragColor = vec4(idx, 0, 0, 1);
}
This is in fact very close to glsl-novertexdata from the piglit.
Which still does not work on r600g and swrast while working ok on r600c and
llvmpipe.
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