[Bug 43341] CoreBreach: Crash in r600_update_derived_state
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 30 03:05:40 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=43341
--- Comment #2 from Vadim <ptpzz at yandex.ru> 2011-11-30 03:05:40 PST ---
The shader translation is failed because of too many temps used. They could be
optimized away in theory, but this shader also uses indirect addressing, and
some optimization passes in mesa are disabled due to this.
The shader also contains alternative code that afaics does the same
calculations without indirect addressing, you may check if it helps by adding
the line:
#define WORKAROUND 1
in the beginning of the ./CoreBreach.app/Resources/postprocessing.frag
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