[Bug 41613] New: [r300g] Latest Mesa breaks Wine - "Bad vertex format"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Oct 9 07:24:52 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=41613
Summary: [r300g] Latest Mesa breaks Wine - "Bad vertex format"
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: rankincj at googlemail.com
Trying to run Wine against the latest Mesa causes this error message:
r300: Bad vertex format r32g32b32a32_sint.
err:module:attach_process_dlls "opengl32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"H:\\World of
Warcraft\\Wow.exe" failed, status 80000101
The following commit seems to be responsible:
commit 4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9
Author: Dave Airlie <airlied at redhat.com>
Date: Mon Sep 26 19:05:18 2011 +0100
u_blitter: add integer clear support
We need add a new set of fragment shader variants, along with new vertex
elements for signed and unsigned clears.
The new fragment shader variants are due to the integers values requiring
CONSTANT interpolation. The new vertex element descriptions are for passing
the clear color as an unsigned or signed integer value.
Signed-off-by: Dave Airlie <airlied at redhat.com>
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