[Bug 34218] [r300g] Unigine: some surfaces are reflecting too much light

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 17 08:24:41 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=34218

Pavel Ondračka <pavel.ondracka at email.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #12 from Pavel Ondračka <pavel.ondracka at email.cz> 2011-10-17 08:24:41 PDT ---
(In reply to comment #11)
> The reg rename pass has be re-enabled, can you try again with the latest code
> from git.

Well, Sanctuary with low shaders seems fine, can't test other setting due to
bug 40448. Closing for now.

Some surfaces in Oilrush still seems little bit overbright, however I can't
compare because with RADEON_DEBUG=noopt both Sanctuary and Oilrush are now
completely broken. And this may be a different bug, will test more. 

BTW the optimizations are now needed for correct output or should I bisect and
report it?

Will also do some benchmarks, IIRC there were some slowdowns last time with reg
rename pass.

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