[PATCH 2/2] radeon: tweak TILE_SPLIT for MSAA surfaces
Marek Olšák
maraeo at gmail.com
Thu Aug 9 07:38:00 PDT 2012
---
radeon/radeon_surface.c | 37 +++++++++++++++++++++++++++++++------
1 file changed, 31 insertions(+), 6 deletions(-)
diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
index 499e994..892dca6 100644
--- a/radeon/radeon_surface.c
+++ b/radeon/radeon_surface.c
@@ -871,12 +871,37 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
return 0;
}
- /* set tile split to row size, optimize latter for multi-sample surface
- * tile split >= 256 for render buffer surface. Also depth surface want
- * smaller value for optimal performances.
- */
- surf->tile_split = surf_man->hw_info.row_size;
- surf->stencil_tile_split = surf_man->hw_info.row_size / 2;
+ /* Tweak TILE_SPLIT for performance here. */
+ if (surf->nsamples > 1) {
+ if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
+ switch (surf->nsamples) {
+ case 2:
+ surf->tile_split = 128;
+ break;
+ case 4:
+ surf->tile_split = 128;
+ break;
+ case 8:
+ surf->tile_split = 256;
+ break;
+ case 16: /* cayman only */
+ surf->tile_split = 512;
+ break;
+ default:
+ fprintf(stderr, "radeon: Wrong number of samples %i (%i)\n",
+ surf->nsamples, __LINE__);
+ return -EINVAL;
+ }
+ surf->stencil_tile_split = 64;
+ } else {
+ /* tile split must be >= 256 for colorbuffer surfaces */
+ surf->tile_split = MAX2(surf->nsamples * surf->bpe * 64, 256);
+ }
+ } else {
+ /* set tile split to row size */
+ surf->tile_split = surf_man->hw_info.row_size;
+ surf->stencil_tile_split = surf_man->hw_info.row_size / 2;
+ }
/* bankw or bankh greater than 1 increase alignment requirement, not
* sure if it's worth using smaller bankw & bankh to stick with 2D
--
1.7.9.5
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